Wednesday, 23 September 2015

Unit 58 Sound in Interactive Media

Recording sounds and editing the recordings
This Unit is all about recording sounds and editing them

On the first day of the unit we were told to go out of college to collect sound recordings of random stuff to then edited and distort them to create interesting different types of sounds.
We used audacity to edit the sounds.
I recorded a seagull and edited it's sounds.
Link to the sound HERE

Introduction to recording/Foley Sound Effects workshop

What is Foley Sound recording? 
Foley Sound recording is the process of creating and recording sounds for a film or short clip which has missing or no sounds from the start. The sounds are created and recorded by professional sound designers in a special studio that contains objects and props to create the sounds.
Here is a link to a video that further shows and explains what the Foley process is

images of some Foley sound studios



We did a class workshop on Foley recording. We started off by finding a clip from a film that we all knew  and then we needed to remove the sound of the clip so we can replace it with our own sounds, we decided to take a clip from the GhostBusters movie.
To do this we used Logic pro to edit and record the sounds for the clip. The exercise was fun.
Here is the clip with the "New" audio



Logic Audio Multitracking
Here we learnt how to use Logic pro a bit more and create something interesting with multiple different edited sounds.
I went for something kind of industrial and atmospheric (and kind of creepy).
HERE is a link to it
The audio clip makes me think of a big dark room with some kind of weird machinery in the middle that is creating all these weird sounds.

I managed to create these sound by editing sounds of a bike pump, some dry leaves and a pencil being tapped against metal.

Making interesting sounds with audacity
Audacity is also equipped with some cool sound effects to make some nice and interesting sounds
here are some of them:

Lion sound: this was created with a recording of myself coughing that was slowed down by 75%.
I think this lion roar sounds pretty good.

Sound synthesis
Sound synthesis is the process of creating sounds from only computer generated sounds and sound effects, no recordings.

HERE is my first experimental test sound, this was made with a generated chirp sound with some effects... I kind of just added random effects to see what the outcome would be it was just purely experimental.

HERE I tried to make a cool wobble sound by using the chirp generated noise and by messing around with the speed and pitch of the track and I played around by reversing the track and giving it diffrent effects.

I made these 2 weird laser sound effects: laser1, laser2. I made them by generating a fast chirp Sawtooth sound and then by using the phaser effect on it. the 2nd laser is just the first laser but in reverse.

I made an explosion sound HERE, this was made with a generated white noise that was amplified, duplicated and messed about with many effects.

Using my custom sounds in Unity
I  used the laser sound for my basic first person shooter game that I made in the "Computer games engines unit" as the shooting sound and it plays really nicely as a shooting sound.
i then recorded myself hitting my fist against my table desk to create an impact sound for when the "Bullet" hits and collides with the green boxes.

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Researching famous sound designers

Ben Burtt
Ben Burtt is an American sound designer who is popularly known for doing the sounds of  Star Wars, Indiana Jones, E.T. and WALL-E. He is considered as being a great sound designer pioneer for film.

His work mainly consist of recordings of interesting sounds that he then modify's using computer audio software. To find the sounds he wants he would go and find them in their natural state and record them using microphones, he would then modify them later to make them sound more interesting if necessary. But some sounds aren't as easily found and thought of so sound designers like Ben Burtt would experiment with all sort of props and objects to find different interesting sound just like the sound designers in Foley studios. For example Ben Burtt created the laser beam sound from Star Wars by using a metal slinky.


Delia Derbyshire
Delia Derbyshire was an English Sound Designer, Musician and Composer of Electronic music, She is well known for he pioneering sound effects work with the BBC and her electronic realisation of Ron Grainer's theme music to the television series Doctor Who. She is also considered to be one of the first people to create electronic music and what was quite interesting about her music was that she had a very mathematical approach to it.

Her Work mainly consisted of some recordings that were changed and distorted with pitch and other electronic effects. But her  main interest was to create synthetic sounds with electronic devices. She would also experiment a lot with audio tapes by cutting them and sticking them with other sound tapes to see what kind of sound it would produce.

A piece of electronic music made by Delia Derbyshire

Making a 2D or 3D sound toy
What is a sound toy?
A sound toy is an interactive art piece that allows the user to play around with different sounds through the use of interactive visual objects/elements. Sound toys could be physical or digital.

examples of sound toys

looking at different digital sound toys
Patatap is a interactive webpage the allows the user to explore different sound by pressing different key on the keyboard, each sound produces a unique visual element. This is a good example of an interactive sound toy as it allows the user to explore different visual & sound element through the use of the keyboard.

Typerdrummer is a webpage that presents you with a text box were you can write whatever you want in it, each letter is plays a unique drum kit sound when written in the text box. This is a good example of a sound toy as it allows the user to explore different sounds using the text that they write.

This webpage allows the user to view music as a 3D visual element but doesn't allow the user to interact with the visuals or music piece. This isn't really what i would call a sound toy but i still thought that it was cool enough to show.

Finding Home is an audio visual journey that allows the user to go through a musical journey through a 3D virtual world with the control of a light that changes the environment around it. This isn't what i would call a sound toy as it doesn't allow the user to interact with the music/sounds but it's not far off of being a sound toy.

A unity game that is all about sound. The idea of this game is that you are blind within the world and that you can see thanks to echolocation by listening to the environment around you and by throwing objects to create sounds to see. this is an example of the kind of experience i want to create

This is an interactive sound sequencer that allows the user to change and modify small sound creatures. it's weird but cool go check it out.

looking at different physical sound toys
sound boards are interactive sounds installations that is basically boards with porcelain plates attached to it and when you hit them with a stick they create interesting sounds. 

Resonate is an interactive light & sound installation which has many different cords that produce sounds when interacted with.

This interactive sound toy is a piece of art with a see through sheet on top of it and depending on where you touch the sheet it will produce different sounds.

Why is sound important for Interactive Media?
Sound in the interactive arts and media scene is important as it is itself an art form that is highly enjoyed and respected around the world. Sound effects/music has been used for many other Media types such as television, film, radio... so it only makes sense to be adding sounds and music to interactive music such as software, electronic devices and videogames.

Ideas for sound toys
1. A 3D exploration "game" made in unity where you go around exploring a surreal world filled with many weird props and objects the user can interact with each object has different sounds that play depending on how you interact with them. It would be made with unity.

2. A 2D interface with different kinds of visuals and buttons the user can interact with, each button when activated produces a unique sound and changes the visual elements. it could be made in unity.

3. A 3D sound sequencer that you get to interact with using a first person controller. to activate one of the sounds on the sequencer you can jump on one of the blocks of the sequencer and a sound will start to continuously loop and to turn that sound off you can jump back on it again. and one of the game mechanics could be that you could throw objects like a ball at the sequencer buttons to activate them from a distance.

4. A digital sound toy that allows the user to make music with the use of objects that the user can drag and place on a board to make the sounds attached to the objects loop and distort depending on where they place the object, this could be a 2D or 3D sound toy.

5. A 3D first person game which allows the suer to walk around and interact with different objects and sounds by placing objects on sound tiles to make the sounds loop.

some quick drawn concepts
Here was on of my first ideas which was basically a 2D music loop mixer but I ended up not like the concept enough to further design it. The way that it would work is that you had different loop spaces in which you can place the sound shapes into. each shape had a specific sound and once placed on a loop slot it would loop the sound of the shape and a specific time signature. 

This is the idea I ended up going with and it is a similar idea to the one above but in a 3D environment with cubes and sound pads. the sound pads would have specific beats or sounds attached to them and when a cube is placed onto the pad it would start and loop the beat and if the player takes the cube off it would stop. with this you could create a nice controlled looping beat with different sound pads and cubes.

I then went on to asking a few friends what they thought about my ideas and which one they think I should further develop and most of them agreed with me and said that I should further develop the idea with the cubes and sound pads as it was interesting and cool.
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Unit Proposal
Section 1
Working title: Something something sound toy
 Target Market:
It is expected that you will be trying to target users of web interfaces. These are people who are not very interested in games but like playing around with interactive art pieces. They are the kinds of people who love visiting Interactive Art exhibitions. See the Decode Exhibition at the V&A for more details. 
What you will work towards producing: 
An experimental 3D first person sound mixer that is used with the help of boxes that are placed onto sound pads that will play beats on a loop when active.

Section 2
Influences, starting points and contextual references:
This Video https://www.youtube.com/watch?v=-vrTsaLMHd0 gave me a few ideas of making an interesting and experimental sound toy but I didn't end up doing anything similar it just influenced me to make somethingexperimental. 
Early ideas research and sources:  
My early ideas was to have a free roaming experience where you could explore a strange and distorted world which had objects that you could interact with which would make sounds, but I found this idea to be more of a exploration game then an actual sound toy so I went back to the drawing board.

I also had the idea of creating a 2D sound mixer but then i realized how unoriginal the idea was.

Section 3
Intended techniques, non digital and digital processes:
Unity software and techniques with C# programming.Conceptual drawing(s) and design of the sound toy. 
Timescales: 
Week 1: Getting a basic idea of the type of experience I want to give to the player. 

Week 2: Start the prototyping of the general idea of the project to see if it's possible. 

Week 3: Start making the final build of the Sound toy. 

Week 4: Finish it up and polish any rough edges.

Section 4Proposed methods of evaluation:
I will have some friends test out my sound toy and get some feedback from them to see what they think of it.
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Prototyping map ideas and game mechanics.
Here is the basic prototype of my game idea later I will be adding more sound pads with better sounds. The map in this isn't important it was just testing.
After creating and testing out the game mechanics I decided that the game will be best if it looked nice and simplistic to keep it clean. 

The way the Music pads work is that they use a trigger system for whenever they get hit by a rigid body they will activate the sound loop.

The first person controller in this sound toy is just the regular Unity controller that is being used.
And the grabbing mechanic that is used to take hold of the cubes was created thanks to a tutorial i found on Youtube.

Here is a video showing of the basic idea of my sound toy and the game mechanics.

Here is a map concept idea that i wanted to test out but i ended up not continuing it as i thought it wasn't good enough for the kind of thing i wanted.

Making the main map
After playing around with different idea map ideas I finally decided that I want a simplistic map with noting too special so i created a map that shows a long staircase that leads to the main attractions i made it dark with some nice spotlights for better atmosphere.
I wanted the map to have a nice lighting to it to make up for the lack of interesting world design so I added a bunch of atmospheric spotlights that would shine onto the music pads.




For the sounds/beats that are attached to the music pads, I created them with the help of FL studio which is a music producing software and I used it's mixer to create the beats and then I converted the beats to MP3 files. In total I made 9 different beats to be added to the game to be mixed with each other and create some interesting sounds and experiment with.
Image of FL studio


Here is a video showing of the final build of the sound toy.
unfortunately the recording software I was using was slow so the video is laggy and at a low frame rate.


When uploading my game to my website and played the it web player lighting bugged out so I had to remove my nice spotlights which is a shame as they created a nice atmosphere and feeling to the map.

HERE is a link to my final build of the game on my website.
The Sound toy is best played using the Firfox browser.
Controls:
WASD to move around
E to pick-up Objects and release

I had a Friend try out the final Sound Toy and this is what he said: "Didn't like it and found it boring I preferred to play around with the blocks than the sounds. Because I don't care about sounds." He also admitted that his opinion is biased as he doesn't like "experimental games".

I had another Friend try it out and he said: "The idea is cool but one the sound pads sounds cut off early and also when the cubes are being carried go through walls it would be cool if they had collisions"

I had another Friend test out the final build and he said: "I liked the experimental aspect of creating the music even if putting cubes on every music pad made it sound awful"


Final Evaluation
In this unit we were told to create a web sound toy with Unity. So after researching multiple different sound toys I got the basic idea of what a sound toy could be and I started coming up with ideas for my own. eventually I came up with an idea I was happy with and I started prototyping it in unity. My plan was to make a 3D first person simplistic beat mixer were you could turn on and off different looped sounds with the use of block that toggle music pads. I then went on to creating the final build of the sound toy and released onto my personal website.

Even if my Sound toy is very minimalistic and quite simple it's still a decent sound toy as it gives the player to experiment with sounds and gives them the ability to come up with a limited amount of different interesting beats.
But if I had more time to work on this project I would of definitely put more time and effort into the map to make it seem more interesting and I would of added more sounds and music pads to play around with as it is quite limited I would of also liked to fix on of the bugs that I encountered were you can clip a box through walls.

After having my college colleagues try out my experimental sound toy i got some vey good suggestions: i was told that my Sound toy needed a crosshair in the middle of the screen so the user could see what they wanted to be picking up with more ease and that the controls should be explained at the beginning of the game. I was also told that it was really nice to experiment with.

Overall i think my game was quite successful as it does exactly what it's supposed to do but i definitely could of improved some minor things of it.


Friday, 18 September 2015

Unit 52 3D Animation

3D modelling with Cinema 4D

Making a simple scene
Learning the basics of 3D by creating a simple scene with some basic 3 dimensional objects.
By making this scene we learned a lot about how Cinema 4D functions.
The steps i did to create this scene, was to first start out by creating the floor, to do this i added a plane which i then gave a tiled texture to and gave it a reflection effect.
I then added the basic primitive objects, I added a cone, a cube and a sphere.
I then gave the primitive objects a simple coloured material and a reflective effect.
And the finish the scene i added a light source.

Making a basic ipod
To make these ipods i started off by creating a cube which i then modified it's dimensions to get the shape of the ipod and added a fillet to create the rounded edges. I then went on to create  the screen with a thin cuboid and the buttons with a thin tube. And then i added the materials, i imported a photoshopped image of a cool equalizer i found on the web and set it as a texture on the screen and then i added a customised the ui buttons image to the tube, and finally i changed the colour of the ipod and duplicated it and changed the colour of the second one.

Making a Glass Bottle
To make this Bottle i had to first look for an image of a bottle i wanted to recreate with the software.
Once i found my image i placed it in Cinema 4D and used the spine tool to trace the half of the bottle image, i then placed the spine in Lathe NURBS which crated the whole of the bottle.
I then quickly made a simple cork for the bottle and gave it a cork texture.
To create the glass texture look i changed the texture options to transparency instead of colour and tinted the glass with a very slight blue colour.

Small animation in cinema 4D
I made a weird looking spaceship using a cube and modifying it with some extruding tools, once finished I used the subdivision surfaces tool to get rid of all the hard edges and make it rounded.

I then set it up for an animation by giving the background a sky texture and by placing the ship in different locations for different frames to create the animation.


Making quick ball vs obstacles  animations
I made an animation using cinema4D that shows a ball rolling over a ramp.
this animation was quick simple to make, but at times it was kind of complicated to create good looking ball physics.

I then made a more complex animation with a ball going through some kind of obstacle course to further test my animation skills. When making this animation i slightly messed up as i forgot to make the ball's rolling animation before making it's positioning animation but i slowly managed to make it move nicely but i do think i could of done better.

Making earphones
We were quickly shown how to make a pair of earphones and then we were told to create our own pair with cinema 4D.

To make these i first started out by placing some circles of different sizes next to each other to form the shape of an earphone, once I had enough circles I used the loft tool to connect all the circles together to give the 3D shape of the headphone, I then adjusted some of the circles to make it look a bit more correct. I then went on to creating the cord, to do the cord I needed to place a freehand line next to a circle and then use the sweep tool to complete it. After that I connected the cord with the earphone piece and duplicated the whole thing and placed the duplicate in a good position, I then created the rest of the cord and jack using very similar techniques.



Text animation test
Making a quick text animation using the different tools in cinema 4D.
To make this I used the freehand text tool and attached it to a sweep to make it 3D i then messed around with some of it's properties to animate it an create different effects

Following a cinema 4D tutorial to learn some new techniques
I made this thanks to THIS tutorial.
From this tutorial i learned a bit more on how materials work, how lighting works and some speacial lighting effects like the sun and shine effect you can see.


Creating a game character in cinema 4D
I made the character Sackboy from little big planet with the help of some basic front and side drawing of the character. I used these images as a template for tracing the characters body parts by reshaping cubes to form 3d shapes that fit the character's image. These 3D shapes were then smoothed out thanks to the HyperNURBS tool. After creating all the different  body pieces I applied a sack texture and added some eyes. The mouth was created thanks to a rounded shape and the boole tool to make the rounded shape indent the head to create the mouth hole. And finally i create the iconic zipper the character has.






Final result
I think that my recreation of Sackboy in cinema4D is very successful.

Animating SackBoy
To make SackBoy's limbs animatable i needed to first give the model a skeleton so it can be articulated and moved accordingly.
Video of the animation


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Making a 3D sci-fi Animation

What is animation?
Animation is a simulation/illusion of movement created by displaying a series of pictures, or frames.

What is 3D animation and how is it made?
A 3D animation is an animated video/movie with 3D visuals. 3D animations are produced with the help of digital software such as 3DS Max, Maya and Cinema4D. The software is used to model and create 3D objects, characters and environments that can then be animated through the use of many different animation techniques. HERE is a quick video that explains the process in much more detail.

How is 3D Animation used within the industry
3D animations isn't only used for the creation of animated films and short 3D animations it's also used in advertisement, Architecture, video game development, Film and visual effects, engineering, scientific simulations, illustrations, product design and much more.
Here are some examples of 3D animation used within some of these areas i mentioned.

Here is a CGI VFX breakdown of the movie Jurassic World and it shows many different live action video effects for implementing 3D animations. This is great for making movie scenarios a monsters a lot more realistic and amazing.


Here is an advertisement video for a samsung galaxy phone that shows the use of 3d animation and visual effects. The animation work, within this video is mainly just camera movement but the lighting work, is very well done. 3D animations like these are great because they give a very appealing image of the product that is being advertised as it all looks very slick and nice.

Here is a video showing of professional 3D architecture work with some simple animations like the sliding windows the change of light of the lamp and the camera movements for when it pans in and out. This type of animation is useful for showing customers or employers how a building will look before it has even been made.

Here is a 3D animation showreel of a video game called Evolve. In this video you get to see a wide range of different types of professional animation techniques for creating very organic looking creatures/monsters and characters. These animations were then used within the game to make the game more immersive and realistic for the entertainment of the player.

Here is an animated 3D model of a Four Stoke Motor made in Solidworks. Recreating mechanical components with the use of 3D software is useful to help people better understand how the mechanical pieces work and it is also a great way to prototype new mechanical pieces without using any real materials and instead doing it all virtually.

And finally there is short/full animated films used in the entertainment and film industry to create story's in very specific 3D styles. Here is a short animated film as example.
This animation was very interesting and well done it's main character (the robot) looked really cool and interesting.

The first half of this trailer is an animation for a game called Planetary annihilation and it has the similar type of art styled I am hoping to go for and achieve.
I really like the way this trailer's animation looks and i think that it wouldn't be too hard to recreate but seeing that i'm not too familiar with 3D animating and Cinema 4D i don't know if i will manage to make it as good as this trailer but i will try.

After looking at many different sci-fi themed animations i have decided that i want to make a simple short film that could be used as a cut scene in a game.
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Project proposal

Section 1
Working title: One Of Six

Target Market
People who enjoy short cartoony sci-fi animations

What you will work towards producing:
A 3D animation of a alien spaceship sending a giant alien Robot to attack earth.

The animation will be a short sci-fi film showing and alien spacecraft arriving to earth through space and the sending a giant metal cube down to earth, the metal cube lands in a harbor that will be modeled after the Bristol harbor, and the cube will then transform into a big robot that will start shooting lasers to the nearby buildings and that's when the video will end.

Section 2
Influences, starting points and contextual references:

One of my biggest influences is a game called Planetary annihilation as it has a nice and simple art style that I really enjoy and it also has some nice looking robots which also influenced the idea of the way my concepts looked and War of the worlds and other alien invasion films.
      
Early ideas research and sources:
One of my earlier ideas was to have the spaceship come down to earth and destroy the city but instead I had the spaceship send a robot to do the work

Section 3
Intended techniques, non digital and digital processes:
Tweening and other 3D animations techniques, drawing concepts and a storyboard and 3D modelling techniques such as cutting
 
Timescales: 

Week 1: creating the 3D models and getting the basic scene set-up

 

Week 2: creating the space and spaceship scenes animations

 

Week 3: creating the final crash landing transformation scene animation

 


Week 4: Final touches on the animation.


Section 4
Proposed methods of evaluation: 
I will upload my final animation to YouTube and have some friends watch and get their opinions on it to see how good it was.
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Mind Map
I made i mind map to get a general sense of what kinds of animations i could make with the theme SC-FI and i came up with quite a few interesting idea but the ones that stuck worth me the most was the idea to have an alien invasion with an alien spaceship coming to earth and having it attack in some way I also want there to have robots involved.

MoodBoard
Mood board to get the general ambience and feel of the animation
The general idea is that the animation is going to involve some kind of an alien invasion with big robots and spaceships going to earth.

Concept Art
 The robot that attacks the Harbour
Creating quick concept art for the alien robot that will attack the Harbour


After reviewing my concepts and ideas with other people i cam to the conclusion that the drawing on the right of this image is the best looking alien robot and would also be quite simple to create as most of it's body is just one big cube.

StoryBoard
This first half of the story board shows a stereotypical UFO arriving near earth and then sending a metal cube down to earth to start an invasion. This part of the animation will take 3 to 4 scenes to make.

this part of the storyboard shows the Cube crashing into a harbour and then going through a transformation to show it's real form and it then start to attack the harbour. the animation ends right after the robot makes it's first shot and a "THE END" scene with credits show up. This will take about 3 to 4 scenes as well.

Modelling the Objects for the animation
Modelling the harbour
The Harbour I will be creating is modelled and based off of the bristol harbour side so I went into town to get some pictures of the harbour side for reference 
Making the cranes for the harbour.

This took quite a bit of time as I still wasn't quite use to the way Cinema4D works but after a while I did get the hang of it even after encountering some weird mesh issues.

When making the main map and the Mshed I wanted to make sure it looked some what accurate and to scale so it did my best at plotting down the main pieces of land and buildings in the right positions thanks to the Google maps map screenshot that I took and overlaid in cinema4D.



Adding some simple plain materials to the main building and cranes.



Making a simple boat for the Harbour i might or might not use it as I don't think it look all that great.
In the end i didn't end up using this model.

Making the planet Earth scene
Making this was actually a lot simpler then i expected and it came out to look quite real.
I found out how to make this thanks to THIS tutorial.

I think that this scene looks great for a space animation and it will do perfectly for my own animation.

Making the alien robot
to make this model i used my sketches as reference
when I modelled the alien robot I of course based it off of my concept art but I did end up changing some slight things in the design.

creating and adding the legs

creating and adding the grooves to the robot and it's power crystal.
creating the groves took way longer than it should as i didn't know what was the right way to create them but after a while of testing out i figured that i just need to mark down some lines and push them inwards but it wasn't easy.

I then decided to have the robot by a nice purple colour with red grooves to show that it has a lot of energy going through it and that it's crystal is it's main source of energy 
I am very happy with the way this robot turned out and as i think it looks very alien and menacing.

I then created a quick mockup of the robot in the harbour being attacked by a boat to get an idea of how it would look in the final scene.

Making the spaceship that arrives to earth's vicinity.

I had quite a lot of fun making this as i was just making it as i guy i didn't base it off any designs or anything so it would look quite unique.


Finished Spaceship with robot pods.
I'm actually really happy with the way this space ship turned out as i think it looks very alien and i really like how you can see it method of transporting the robot spiders that it will be sending down to earth. I think that it looks very original.

Animating
quick animation test with the new space ship

Working on the first few space scenes where the spaceships drives up to Earth
In these firs few space scenes what i animated was the spaceship with tweening techniques and i made the earth sin very slowly.

This is the scene where the spaceship arrives closer to earth and then sends one of it's robot pods down to earth.

Working on the harbour scene where the robot crash lands and starts attacking the Harbour. 
Here I was testing out the particle emitter to see if I could create a nice splash effect for when the robot lands in the water but the effect wasn't good enough so I made it so when the robot crashes into the water the camera doesn't have the time to view a splash as it was shaken up by the crash.


In this scene i have the robot arriving down to earth and creating some kind of a shock making the camera shake. The effect ended up looking pretty cool.

I found a new and improved way to make good looking water but it will take quite a long time to render.


Trying out the cinema 4D clouds system and figured that it looked pretty good so I will be using these for the final scene just to add something to the sky so it's not so plain and boring.


I created an animation manager which is a panel which I use to control and modify all the elements and body parts of the robot. This animation manager makes the animating process so much easier as i have all the correct parts than in the same place that i can animate thanks to a controller.

After finishing my animation for the final scene and letting it render for 6 hours I finally have the full animation all I need to do now is take each rendered scene and put them all together to create one video.

Final Animation


Final Evaluation
In this Unit we were told to create a Sci-fi themed 3D animation, and I decided to create a short alien invasion type animation. In the end I think that I created a decent 3D animation that shows an alien invasion but i do think that i could of done a bit more  with some better shots at the world and robot I created. 
If I had more time I would of definitely made the animation longer by giving the robot more attack animation and some building exploding from it's attack and i would of also liked to polish it a bit more as i found that some of the animations were quite simple.

some of my college colleagues reviewed my animation and this is what they have to say about it:

Comment #1: A very fluid and solid animation AND WITH SOUND! I like the camera work as well, wish i saw more after the bullet attack.

Comment #2: camera shots greatly considered for this space scene and ties in well towards your game unit as well. All object on the screen are shown to be realistic towards the use of gravity. Excellent work overall.

The comments on my youtube video say that my animation was overall quite good which i agree with but none of them really commented on some of the problems with it such as some of the movement animations from the robot even thought they are quite minor problems.